I put them on an equal footing because Assassin is OP from the very beginning until very late but requires additional tricks (Arcana / Alchemy / Brilliant) towards the end-game in certain SSS, FS and a few BoW fights. I realize using this simple and hugely powerful bug might be very controversial but its existence is undeniable - and Wizard remains hands down the best class even without it.Ĭan prolong any positive effect indefinitely with Wall of Draining or stealing Salvation of Time from a Priest.Ĭan become immortal with Barring Death Door and of course straight-up untargetable (invulnerable) forever with Constentin's Temporal Cocoon trick.Ģ) SC ROGUE (ASSASSIN) AND SC MONK (NALPAZCA, FORBIDDEN FIST, HELWALKER) even more so with Grimoire Imprint spells, giving the opportunity to permanently cheesy-steal any and all Tier 1-7 Wizard, Priest and Druid spell - each stolen spell becoming usable indefinitely. Has a tool for every situation with Grimoire Switching, concentrating some of the best offensive and defensive spells in the game. Infinite spells potential from level 1 with Blood Sacrifice. ![]() The true god of cheese in the Deadfire if there ever was one. Unsurprisingly, it is the strongest of all by a huge margin, because it has so many mind-blowing tricks available from beginning to end. TOP SOLO CLASSES IN BASE GAME WITHOUT BPM. So please don't take this as me trying to impose my limited understanding of the game on you, but rather trying to engage in a good discussion with the below blurb as a starting point. Most importantly, this is really not pretending to be a perfectly exhaustive, objective and accurate class ranking in such a complex game system. Also, I'm not mentioning every single class combo, just focusing on the most salient. I'm blending Single Classes and Multiclasses altogether because here there is no consideration about party synergy, saving a party slot etc. Because then it would be easier to list the few classes that cannot become Solo beasts with SoF abuse. I consider some level of cheese to be fair game in Solo HOWEVER, I'm not considering builds that require Strand of Favor to be viable. This is not excluding cheese (though BPM will de facto exclude some). ![]() This is for Soloing on PotD (Upscaled) Difficulty, the full game and DLCs and some (in some cases all) megabosses - but not considering The Ultimate which is its own animal. This is valid for Real Time With Pause, I don't know about Turn Based. This is assuming usage of the Community Patch. So for full clarity I'll try to do first a recap of top Solo classes without BPM, then my interpretation of the changes brought by the full BPM complement (buffs, nerfs, summon rework). While there seems to be already a pretty good consensus regarding the top classes for Solo in the base (vanilla) game, I thought it would be interesting to look at how BPM might change certain dynamics, with the critical nerf brought to the cheesiest of abilities. Elric inspired me to finally do this exercise with his very interesting class tiers ranking.
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